Frontier Pilot Simulator Wiki

TODO: This page is a bit old and needs some updating. Also references to specific controllers needs to be removed and replaced with the generic control name.

Upgrades can be purchased and applied to the player's ship(s).

General information[]

Frontier Pilot Simulator features upgrades for your ships. These come in the form of modules that can be installed and exchanged.

To install an upgrade, you need to visit a hangar. Bases that have a hangar are displayed on the map with a cogwheel icon. Once at the base, head towards the hangar and park on top of the white square. Press the interact button (A on a controller) and you will be picked up and moved into the hangar.

Once inside the hangar, use up, down, left and right or the D-pad on a controller to select different upgrades. On the right are upgrades that you can buy at this hangar, on the left are the upgrades installed in your ship. Press space or A to buy or sell the currently highlighted upgrade.

There are 5 types of upgrades: Engine, Wing, Landing gear, Battery and Cargo hold. Although these categories are not named specifically, they can be identified by the icon on the upgrade. A ship can have 1 upgrade of each type installed. If you buy an upgrade of a type that is already installed, it will be swapped out. Note that as of writing this, there is no money back system on exchanged upgrades. If possible, sell an installed upgrade before buying a new one.

Upgrades change the way that your ship looks and flies.

  • More powerful engines allow you to fly faster and with more cargo, although cargo capacity is also limited by the cargo hold.
  • Better wings have greater lift, allowing you to fly slower and more efficiently, or lower drag for higher speed.
  • Better landing gear have greater rigidity (for softer landings perhaps? Testing required) or higher power for better maneuverability on the ground. Ground speed is not increased though.
  • Better batteries usually increase battery capacity, allowing you to fly further without refueling. Keep in mind that battery charge is heavy, at 1 kg per 1 unit.
  • Cargo hold upgrades can give a greater cargo capacity (make sure you have enough engine power to take off) or can decrease the damage that cargo takes when you exceed the G-force limit.

List of upgrades[]

Here follow some tables, showing the available upgrades with their weight, durability and price, as well as additional notes. Data was gathered in-game.


  • Negative weight reduces the total weight of the ship.
  • Capacity for cargo hold upgrades increases maximum cargo capacity.
  • Capacity for battery upgrades increases maximum charge amount.
  • Anti overload -50% means cargo G-force limit is higher, anti overload +25% means cargo G-force limit is lower. (Further testing required)
  • Power for engine upgrade means the engines are more powerfull, you lift off easier.
  • Power for landing gear upgrade means you accelerate faster when driving on the ground, however the maximum speed is still the same.

Scarab upgrades[]

Upgrades Pic Weight Durability Price Additional notes
Basic engines? ? ? ? Standard
Basic configuration wings 255 500 550 Standard
Basic configuration landing gear
Scarab 1.png
263 480 500 Standard
Mongoose engines with extra defractors 873 1500 5499 Power +30%
Mule-class landing gear
Scarab 3.png
271 820 2999 Rigidity +20%, Speed +50%
Scarab landing gear
Scarab 4.png
320 320 34999 Rigidity -10%, Water resistant +30
Scarab landing gear
Scarb 4.png
-500 750 11099 Rigidity +100%, Power -
Suspended batteries GIR-X2 230 400 4599 Capacity +800

Ox upgrades[]

Upgrades Weight Durability Price Additional notes
Standard engines of the 4th modification 960 500 3900 Standard
Basic modification wing 2870 2000 4000 Standard
Standard chassis? ? ? ? Standard
Polarized output engines 320 300 12899 Consumption -50%
Engines with forced feed 1335 500 9999 Power +20%
Double G-cycle engines 2420 4000 25699 Power +50%, consumption +50%
EVO2 engines 3240 750 100000 Wing lift +20%, power +40%
Titanium M wing 3240 3000 25199 Wing lift +60%, air drag +20%
Slinker wing 892 500 11799 Air drag -20%
Colossus wing 2000 2000 10000 Wing lift +20%
Quick release chassis 2530 3000 6129 Rigidity +50%
Chassis with reinforced Prime-3 motors 2210 1500 6199 Power +200%
Lightweight chassis with scadium tensioners 360 1000 16299 Rigidity -20%
Suspended Strider batteries 580 500 28599 Capacity +7400
PRO-1 battery protection -1820 4000 32399 Reduces overall weight
Suspended batteries 391 500 8399 Air drag +15%, capacity +3000
Forced gyro-compersators of the hold compartment 827 1500 35999 Anti overload -50%
Compact hold gravity grippers 1530 500 26299 Capacity +5500, anti overload +25%
Gyro-compensators of the hold compartment 1120 1000 15799 Anti overload -25%
Lightweight extra hold fasteners 352 500 4899 Capacity +2500

Ballena upgrades[]

Upgrades Weight Durability Price Additional notes
Engines standard - Quadro 6000 2500 25000 Standard
Standard B12 Chassis 2500 2000 10000 Standard
Wings DualPro standard configuration 3000 4000 25000 Standard
Lightweight Engines - Butterfly 2458 1500 75000 None
EVO2 engines with dual compression 6374 3250 150000 Power +35%
Single-mode wings Solid Flash -2400 500 50000 Most likely no airplane mode
Wings DualProPlus prod. by H&C corp. 3600 3000 75000 Wing Lift +30%, really wide
The reinforced chassis with the BRO magnetic system 3600 3000 50000 Rigidity +50%, Power +100%
Lightweight UltraLight chassis 1274 1640 50000 Rigidity -20%
Power systems protection B-guard prod. by H&C corp. 1000 4000 50000 None
External Bipolar Routing Batteries 1200 500 75000 Capacity +4000, Air Drag +0.10
External Monopolar Quark Routing Batteries 2034 500 150000 Capacity +7000, Air Drag +0.30

--Luccert (talk) 23:34, 19 February 2019 (UTC)